


It was when Ipanic came on his Death Knight I managed to recreate it!Īnd the bug was much more hilarious than I first expected, it has unlimited range, and it can deal damage on units you shouldn't be able to! Both friendly targets and important lore characters like Tirion Fordring.Ĭertain NPCs are still immune like important quest givers (chromie for example) but A LOT of NPCs I didn't expect to be able to damage, can still be hurt by it. So I tested with Hunter and Warlock pets in different ways but didn't get any progress. It showed a pet dying in the same global as 6 wounds went off on a death knight! So it definitely had something to do with pets, because the death knight didn't even have any wound debuffs active on him! This also included a video which was of big help:

The reason I thought it was Doomburst and not Apocalypse, is because of a 0.2 sec delay between the detonation of wounds, which is identical to how wounds are burst with Doomburst, I even theorycrafted about the order of Necrotic Wounds and Festering Wounds being debuffed on the deathlog.Ī day or two later I got additional information from another post My original theory was that you could store up wounds on your Death coil and then unleash it upon someone (because in the picture, someone got one shot in the first 14 second of combat in Arena, which is really fast)ĭoomburst also acted weirdly, not popping wounds on main target, and not giving Festermight from the second wound popped by it (I thought it might have two different mechanics that uses the wounds, and the second wound pop somehow could be stored) So I started testing around a lot, both with Apocalypse and Doomburst. It showed a really weird scenario when someone got hit by about 16 festering wounds at once! The hunt for this bug started with a picture on the forum
